国际服这种全球服务器出现这种问题频率很高,
老姜发了篇笔记提到这件事了,至于什么时候修复,难说。
Party-Play Desync IssuesTo start off, I'd like to address the desync issue currently being observed in Forest of Awakening and other endgame content. To add a bit of background info on this issue, we want to let our Adventurers know that this is a result of party members being physically far apart from each other due to DFO being a global service. First and foremost, I sincerely apologize for the ongoing desync problems. This issue has been recognized within our team, and as mentioned during a previous DFO ExStream, investigations into it are still underway. However, we have found that identifying the root of this problem requires not only data on when and where the desync occurs - such as specific phases or patterns - but also details about individual players' gameplay conditions. As such, if Adventurers could include footage recorded with the “//monitor” command activated when reporting such issues, it would greatly aid our investigation. We deeply appreciate the reports we've received so far, which have been invaluable, and we kindly ask for your continued assistance. 以下为机翻。 组队游戏不同步问题首先,我想谈谈目前在苏醒之森和其他终局内容中观察到的不同步问题。为了补充一些关于这个问题的背景信息,我们想让我们的冒险者知道,这是由于 DFO 是一项全球服务,导致队友之间物理距离较远造成的。 首先,我为持续存在的不同步问题诚挚地道歉。我们的团队已经意识到了这个问题,正如在之前的 DFO ExStream 中提到的那样,对此的调查仍在进行中。然而,我们发现,要找出这个问题的根源,不仅需要有关不同步发生时间和地点的数据(例如特定阶段或模式),还需要有关各个玩家的游戏条件的详细信息。 因此,如果冒险者在报告此类问题时能够附上激活“//monitor”命令后录制的镜头,这将对我们的调查大有裨益。我们非常感谢迄今为止收到的报告,这些报告非常有价值,我们恳请您继续给予帮助。 |